Draw a card
Take a card from the deck. Or pick the top discard when you can use it in a meld right away. The dealer starts with 13 cards and skips the first draw.
THE FILIPINO CARD CLASSIC
Your favorite table, wherever you are.
Just you, two opponents, and 52 cards.
PULL UP A CHAIR
Quick to learn. One more round to master.
No account. No download. Just play.NEW TO THE TABLE?
Tongits is Filipino rummy for three players. Here, Matthew and Sofia are your computer opponents.
Take a card from the deck. Or pick the top discard when you can use it in a meld right away. The dealer starts with 13 cards and skips the first draw.
Lay down three or four of a kind, or a run of at least three cards in the same suit. Use Sapaw to add cards to any exposed meld.
Discard one card to end your turn. Empty your hand to win with Tongits. When the deck runs out, the lowest eligible hand wins.
Yes. Play in portrait or landscape. Tap a card to select it, then tap an action. Cards and controls rearrange to fit your screen.
Aces count as 1, number cards at face value, and J, Q, K as 10. Only exposed melds remove cards from your hand points. You can call draw at the beginning of your turn after exposing a meld. Opened players compare hand points; a defender beats the caller in a tie. Equal defenders use seat order. At stock-out, opened players compare points; if nobody opened, all players compare. Equal stock-out scores use seat order.
Group only organizes selected cards in your hand; it does not lower points. Meld lays a valid set or run on the table. Sapaw adds your selected cards to a valid exposed meld. Aces are low in runs: A–2–3 works, Q–K–A does not.
Completely free, with no account required. You play locally against two computer opponents. There are no wagers, deposits, prizes or real-money transactions.